Showing posts with label Video Game. Show all posts
Showing posts with label Video Game. Show all posts

June 7, 2017

Pixel Painting - Pixel Pikachu (Pokémon Mystery Dungeon)


This painting was done as a donation to a local fundraiser. This was my contribution to a Pokémon-themed prize pack. It's a decent size at 20"x20".

I searched through many Pokémon games to find the exact style of sprite I was looking for. After searching through the highly recommended Spriters Resource, I decided on a sprite from Pokémon Mystery Dungeon: Explorers of Time/Darkness on the Nintendo DS.


I changed up the usual background too. I went back to basics and found the grass tiles from Pokémon Red/Blue/Yellow and colorized them myself. I like the way it turned out, and it's way more interesting than the standard solid color or gradient shading background.

Commissions are always welcome. Price varies based on the size and complexity of the sprite/scene. I moderate comments, so feel free to leave one with your contact email and request and I'll get back to you ASAP.

March 5, 2016

Videogames: In the Beginning


Videogames: In The Beginning is the story of home video games told by the man who created them. Ralph H. Baer was an electronics whiz and inventive pioneer. He asserts that he is the sole inventor of video games used in our homes. What started as a small side project eventually turned into the mega billion dollar industry we see today.

But please know what to expect if you decide to read this book. It is the story of the man during his time spent with his inventions. It is by no means an anthology of games of that era. Baer only talks about his personal experiences, tinkering, and triumphs. If he wasn't there, he won't talk about it. This leads to an extremely informative piece about the man and his personal work, but nothing else. There's a lot about the Magnavox Odyssey, but virtually nothing about other 1970s or 1980s consoles, of which there are many. The only time he discusses Atari is to bash Nolan Bushnell. Nintendo is mentioned in passing maybe once. Arcade games are addressed, but aren't really important unless it was one he was personally working on. Baer wasn't at other companies or development teams, so they are of no concern to this book. He can be quite dismissive at points, often pointing to the fact that he holds the patents, so there can be no further argument. Again, do not expect a history of early video games in general. Expect a history of what Baer did and thought. The book title is slightly misleading.

He is a very organized man, to put it lightly. He kept documentation, meticulously filed, of practically every semi-significant event that happened during his career. Countless times throughout the book, he will present scans, schematics, documents, letters, memos, pictures, and the like of every topic he discusses. This is a huge feat in itself, since many of these events occurred 50+ years ago. It's a great supplement to the story of his working life. There's also a lot of technical talk interspersed throughout the book. Baer is really writing this book for himself. If you want to read it, feel free, but know that it's really not geared for "how many copies can it sell?" Baer wants his story told his way. He wants all the information out there, direct from the source. And there is so much detail.

The man was extremely successful throughout his career. He held many patents that basically gave him and the company he worked for total control over any home video game that hit the market. He came up with the ideas before anyone else (according to him), and has all the documentation to prove his claim. This helped immensely in court cases fighting for ownership of ideas, licenses, and royalties. Even if some ideas weren't used at the time, he still held the patents and would often collect later. He was innovative alone, but also knew who to talk to if he was having trouble getting his ideas to work the way he wanted. If someone else helped him develop something, he won't throw them under the bus. He was definitely a pioneer for the video game industry.

However, Baer definitely has an ego. A huge ego. At times he'll try to downplay his contributions, but a short time later will express annoyance that people are not giving him credit where he feels it's due. He invented a lot of stuff, and is proud of his ideas. I completely understand that. Why shouldn't he take pride in his accomplishments? However, for nearly every invention he talks about, there are at least one of the following things that apply (according to him):

1. It was ten years ahead of its time
2. It worked remarkably well
3. Every single person who saw it was incredibly impressed
4. The reason it didn't take off was because of some corporate moron(s)

This song and dance is fine for the first couple of inventions he talks about, but when I'm still reading the same things fifty inventions later, it's exhausting. And it's not like he wasn't successfully financially or in being recognized for his achievements. He wasn't a minimum-wage drifter struggling to make ends meet. He was Chief Engineer for Equipment Design at a large electronics defense contractor. Video games started as a tiny side project. Many times he talks about how his early success and "internal credit" gave him complete freedom to do whatever he wanted with corporate resources, while at the same time collecting two/three substantial paychecks. The "woe is me" speech doesn't really work when in the next paragraph you state your first royalty check for video games was $500,000 and the company you work for pulled in over $100 million from lawsuits based on your work. He received the National Medal of Technology, was inducted into the National Inventors Hall of Fame, and has a permanent display at the Smithsonian among other museums around the world. I think he made out pretty well.

Since this is a book written by Baer about Baer, I don't doubt that there are exaggerations. I also don't doubt that some events are retold with a spin in his favor. He does not hold back for anyone or anything. It really gets spiteful at some points. He wants the world to know what he thinks about how his ideas turned out. He's not too worried about sparing feelings or making friends. If he thinks someone was a total asshole twenty years ago, he'll tell you about it. And unfortunately, the very beginning the book is not a good set-up for the rest. Baer expresses his irritation of not being recognized enough, even throwing personal insults at people he doesn't even know. I almost didn't continue, because it was nothing less than a tirade against the internet. In a place where it has never been easier to spread misinformation without any repercussions, he is yelling at the internet to change its tune.

The book itself is a large paperback with blocks of text broken up by pages of schematics or pictures. The layout isn't the greatest, but it gets the job done. The chronology is a little off too. Baer will often jump back fifteen years to talk about something he forgot to mention earlier. There's also a lot of tangential thoughts that just kind of enter whenever they feel like it. It works at the end of the day, but with a little more editing the book could have been much more professional.

Bottom line? It's a great book if you're interested in what Baer accomplished in those early years. If you want to see actual diagrams and have detailed explanations of exactly what he was inventing, then pick it up. You'll never find anything better. If you're looking for a full, unbiased history of early home video games, the absolutely skip this one.

January 1, 2016

Wii U - Year Three Conclusion


More applause.

Another year down. Time really flies, you know? My Wii U collection almost rivals that of the Wii, which seems odd at points. But then after really thinking about it, there was so much shovelware and crap on the Wii, so it just looks like there's more content. I'm glad the sheer amount of garbage went down for the Wii U. Any that really pops up is limited to the eShop anyway, which is much nicer I think.

Some really good stuff over the past year, some worthwhile DLC, and a better amiibo situation (finally).

Favorite games released in 2015?

Retail:






eShop (not including Virtual Console):


Backlog:







Games that should be on the list, but were just an overall disappointment that didn't even come close to reaching their potential:



Xenoblade Chronicles X took up most of my time. I cannot walk away from that game. So close to getting 100% map completion. I think once that happens, I will finally be able to put the game down. Super Mario Maker is also a game I can't seem to put down. And with all the continued updates, it doesn't look like that will change any time soon. No complaints on this end.

Better third-party support this year, but I could still use more. Hopefully the NX will fix some of that. And that is right on the horizon, which is crazy to think about.

I'm hoping this blog will still be active then, too.

November 22, 2015

Push > Start


The Art of Video Games.

Push > Start is a large art book showcasing a wide time span of video games. There are a total of 215 games showcased, starting way back with OXO (1952) and finishing with Halo 5 (2015). Since it covers over sixty years, there are a few games that aren't covered (*gasp*).


However, the focus isn't on the games themselves, but rather the art and style presented within each one. Each game is showcased by only one or two screenshots. That's it. The only information provided on each game is the platforms it was released for, year, developer, and composer. The only block text present is a short introduction at the beginning of each chapter and some philosophical explication at the end. The chapters are separated as follows:

  • Early Games
  • Arcades
  • 8-Bit
  • 16-Bit
  • 3D
  • HD
  • Video Game Platforms
  • The Art of Video Games

All in all, it's a nice simple snapshot of each era. Clearly, it's difficult to make a statement like, "I'm going to narrow down the entire 8-Bit era to fifty games." But for the most part, the games chosen were pretty safe.


As the book nears the more recent time periods, though, it becomes much more subjective. Games can be a cash cow, and publishers know that. It is not (and has not been) a niche market for a large number of years. It makes it way harder to determine which games have blood, sweat and tears put into them to make them "artistic" and which ones have enough money/manpower/marketing to give it the illusion of being so. Or maybe some of them are anyway. Who can say? Nobody, because it's not a fact, it's an opinion, so quit your whining. Everyone likes their own thing, and there's way too much to be able to see everything.



The philosophy stuff is a little tiring, and thankfully there's not too much. People trying to quantify things that can't (and shouldn't) be quantified into "fact." Here's a taste:

"A game is art because it adds a new element to the "vocabulary" of design. One day, the artists who created this pure, controlled image space may well be mentioned in the same breath as Michelangelo or Leonardo."

The difference is, Miyamoto wasn't some hipster sitting at home trying to avant-garde the crap out of the industry/society. He went to school, got a job, and was tasked by his superiors to make a product that would sell, and so he based it off of existing popular things. Yes, he was innovative. Yes, he was smart. Yes, he had skill. But he wasn't sitting down saying to himself, "God, I'm going to make such an artistic statement out of this thing." But he put in real, full effort, and it turned out great. So we appreciate it. End of story.


The book itself is gorgeous and high quality, not to mention huge! It measures approximately 11" x 11", and weighs over six pounds. The cover is embossed with a checked pattern and includes an obi strip. The organization is great, as the index is up front for easy navigation.


There is also a vinyl record included in the back with generic "big game" music remixes on it (think Super Mario Bros., Castlevania, Street Fighter, Mega Man 2, Tetris, etc.). Not a huge deal, and the remixes are fairly lackluster. I would guess that they did remixes since putting the source music on there would cost way too much money. But with a remix they can argue artistic license or whatever.


It's definitely an "artsy" art book rather than a diagnosis of the art of video games. Worth it? Well, it looks really nice. Not any huge surprises, but aesthetically they nailed it. So if that's what you're going for, spend away.

June 19, 2015

33 ⅓: Koji Kondo's Super Mario Bros. Soundtrack


Ultimately a letdown.

According to their website:

33 ⅓ is a series of short books about a wide variety of albums, by artists ranging from James Brown to the Beastie Boys. Launched in September 2003, the series now contains 100 titles and is acclaimed and loved by fans, musicians and scholars alike.

This volume is slightly different in that it covers Koji Kondo's work on the original Super Mario Bros. (NES). While I vehemently agree that this work deserves to be broken down to its components and analyzed, the author goes out of their way to unnecessarily lengthen the book, and it's quite tedious at points.

Schartmann definitely has the musical knowledge and know-how to effectively dissect this musical work, and it shows. His analysis is spot-on and quite engaging. I thoroughly enjoyed that part of the book. Unfortunately, it takes nearly 50 pages to reach that point. Out of the 150 page count, only a third is applicable to the title. The rest is tangents attempting to make connections to unrelated or irrelevant material. There's too much speculation and trivial guesswork going on that's not even related to the Super Mario Bros. soundtrack in the first place.

The author himself states that Kondo is tight-lipped about his process and influences, but Schartmann attempts to guess anyway, because why the hell not? This often leads to a bunch of material that is neither engaging nor important. Schartmann will even end long tangential thoughts with a statement like, "Unrelated, but interesting nonetheless." Sorry, but it really isn't.

Any factual information about Kondo is pulled from other sources, and if you're buying this book, you most likely already know the information.

I didn't pick this book up to read Schartmann's personal thoughts, philosophy, and assumptions. I picked it up for a detailed analysis of the Super Mario Bros. soundtrack. He delivers it beautifully, but the book easily could have been crunched down to a third of its current size.

Also, there's quite a bit of music theory thrown at you. If you do not understand basic score reading, chord progression/identification, form, and notated rhythm, you're best off passing on this one.

Here is the criteria for being able to fully enjoy this book:

  1. Fan of the NES
  2. Fan of Super Mario Bros.
  3. Fan of the music from the game
  4. Trained in essential basic music theory and analysis

That last point really destroys most of the potential audience, which is a shame. It really does a great job  of scrutinizing the game's music, and I truly enjoyed that part. I just didn't want a bunch of personal jargon to go with it.

Pass.

January 25, 2015

Pixel Painting - Small Mario (Super Mario All-Stars)


This painting was done as a donation for a raffle. There was a small Nintendo-themed lot, and this was my main contribution. It's not too large, measuring in at 12"x12".

I know it's more pink than red for the hat and shirt, but after doing the Super Mario World painting, I really like the more passive shades of pink as opposed to the in-your-face red, especially when doing 16-bit stuff. Hopefully the painting can help boost interest for this lot. I considered doing the actual Super Mario World Mario sprite, but I had to crank the whole painting out in a day, so I opted for this simpler design instead.

Plus, that dark yellow kind of irritates me.

Commissions are always welcome. Price varies based on the size and complexity of the sprite/scene. I moderate comments, so feel free to leave one with your contact email and request and I'll get back to you ASAP.


January 1, 2015

Pixel Painting - And Make it Double (Pokémon Red/Blue/Yellow)


This commission was done to be given as a wedding gift .

How. Awesome.

After working with the buyer to figure out exactly what they wanted, they settled on the original Game Boy sprites of Jessie and James. But again, like the Gym Leader sprites, there wasn't any good color versions of these characters in this form.

Those colors are...just awful.

I poked around the internet, seeing what others had done in terms of coloring these sprites, and came up with a hybrid of the parts I liked the best. I think it turned out pretty damn good.




The only thing I might change is the light shading on their clothes. Right now it's a very light blue, which works well with the background choice and all, but I was toying with making it a shade of gray instead. I think both work fine, so no worries on my end.




The buyer said that the newlyweds were ecstatic to receive it, since they are apparently huge Pokémon fans, of Jessie and James in particular. I'm glad it all worked out. There's not a ton of in-progress photos, because I was doing a million things at the same time due to the holidays, and my whole setup was wedged into a poorly lit, crowded room. Too much fun.


Commissions are always welcome. Price varies based on the size and complexity of the sprite/scene. I moderate comments, so feel free to leave one with your contact email and request and I'll get back to you ASAP.

Wii U - Year Two Conclusion


More applause.

The second year of the Wii U picked up a lot of the slack from the admittedly embarrassing first. The extreme backlash of people stating the Wii U has no games has finally subsided. I will point out that these people never admit they're wrong, they simply pretend they never made the statements in the first place and look for something else to complain about. Good riddance.

A bit more third-party support made a big difference, although there was also a lot of the expected shovelware. The Virtual Console is still squeezing out titles at the same pace, but with the influx of original games, it's less irritating. I actually have a backlog of Wii U things now!

And amiibo? Don't even get me started. So much annoyance in being on top of release and pre-order information, yet still missing out. Please catch up with the demand, Nintendo. It especially baffles me in that you are not the first to go this route. The trail has already been blazed.

Favorite games of the year?

Retail:






eShop (not including Virtual Console):







Backlog:





It's great that I still have games to get around to, and 2015's lineup looks pretty good so far. It's crazy to think that it's already Year 3 of the Wii U. With the increasingly short lifespans of consoles, the next step for Nintendo is right around the corner, and they've been saying as much during interviews. Hopefully the coming year will be just as awesome.

I'm also hoping this blog will still be active then, too.